A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph
Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files
Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start
Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
Connor "Aceeri" McCluskey
Jacudibu
Viet NT
HAL 9000
Dominykas Djacenko
V-Sekai
Jessica Collins
Turki Al-Marri
Gold
$25 / month
Troels Hoffmeyer
Aevyrie Roessler
Jack Wolfard
Hexorg
Jesse Rupe
puzzled_squid
bugcaptor
doomy
Pressing Thumbs Games
VJ Pyree
Skolwind
Idris Zaidi
Jakob Getzel
Victor Bjelkholm
Oleksii Nosov
Robin Benzinger
Piot
nil (TheRawMeatball)
Brett Witty
Charlotte
Brandon Wand
Chris "cdata" Joel
samflores
Afonso Lage
now I have to make a game with bevy
John Hainline
Corvus Prudens
occuros
doot
SilvanCodes
Ask Game Studio
Nicholas Anderson
Dan White
RJ
Ida "Iyes"
nezuo
avi
Slowchop Studios
Paul Lackner
Gunstein Vatnar
natepiano
Augustin Gjini
CooCooCaCha
0x0177b11f
Sindri Andrason
Torstein Grindvik
knutwalker
Aldis Ruiz
Micah Hinckley
rudderbucky
IceSentry
Past Donors
Cult, Inc.
, Insfollowpro
, Felix Rath
, Daniel Grice
, Gediminas Gylys
, Vollkornaffe
, Rusticorn
, Kris Warner
, indiedevcasts.com
, David M. Lary
, Adam
, John Hainline
, rustunit.com
, Allan Davis
, Subtale
, Dylan P.
, Jan Klinge
, Orange_Murker
, Daniel Grice
, TenRayTracedCats
, well, now I have to make a game with bevy
, Carter Anderson
, Julian Laubstein
, Micah Hinckley