A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph
Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files
Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
HAL 9000
Jacudibu
Jessica Collins
Dominykas Djacenko
Arend van Beelen
Viet NT
V-Sekai
Turki Al-Marri
Connor "Aceeri" McCluskey
Daniel Porteous
Gold
$25 / month
Victor Bjelkholm
occuros
Jakob Getzel
Jack Wolfard
Jesse Rupe
John Hainline
Chris "cdata" Joel
Hexorg
Ida "Iyes"
Paul Lackner
VJ Pyree
Dan White
Pressing Thumbs Games
CooCooCaCha
Slowchop Studios
Augustin Gjini
SilvanCodes
nil (TheRawMeatball)
Brett Witty
Gunstein Vatnar
knutwalker
RJ
Robin Benzinger
avi
Torstein Grindvik
puzzled_squid
doot
Troels Hoffmeyer
Afonso Lage
Aevyrie Roessler
now I have to make a game with bevy
Charlotte
natepiano
doomy
samflores
Nicholas Anderson
Corvus Prudens
Skolwind
0x0177b11f
Sindri Andrason
Idris Zaidi
Lars Diederich
Владимир Степаненко
Daniel Yokoyama
Pedro Reis
John Hainline
Amelia Mowers
Aldis Ruiz
Shira Smith
IceSentry
Ben Whitley
RyeToastyO
Mark Davis
Antoine Duchenet
Past Donors
Insfollowpro , Cult, Inc. , Felix Rath , Vollkornaffe , Daniel Grice , Rusticorn , Gediminas Gylys , Hugo Peters , Kris Warner , rudderbucky , well, now I have to make a game with bevy , Daniel Grice , Brandon Wand , Idris Zaidi , John Hainline , Adam , David M. Lary , Jan Klinge , indiedevcasts.com , TenRayTracedCats , bugcaptor , Orange_Murker , Allan Davis , Oleksii Nosov , Ask Game Studio , Subtale , rustunit.com , Piot , nezuo , Dylan P. , Julian Laubstein , Justin Turpin , Carter Anderson , Micah Hinckley