A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
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2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph
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Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files
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Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Arend van Beelen
V-Sekai
Dominykas Djacenko
Jessica Collins
HAL 9000
Connor "Aceeri" McCluskey
Viet NT
Turki Al-Marri
Daniel Porteous
Stefan Wolf
Gold
$25 / month
samflores
Skolwind
Troels Hoffmeyer
Nicholas Anderson
Paul Lackner
Corvus Prudens
Brett Witty
Chris "cdata" Joel
Torstein Grindvik
CooCooCaCha
now I have to make a game with bevy
Aevyrie Roessler
avi
occuros
Victor Bjelkholm
Sindri Andrason
puzzled_squid
VJ Pyree
Dan White
Augustin Gjini
RJ
Jack Wolfard
0x0177b11f
Charlotte
doomy
nil (TheRawMeatball)
natepiano
Hexorg
Afonso Lage
Ida "Iyes"
Slowchop Studios
Jakob Getzel
SilvanCodes
Pressing Thumbs Games
doot
Gunstein Vatnar
IceSentry
Alan Jesser
Idris Zaidi
Antoine Duchenet
Aldis Ruiz
Владимир Степаненко
Pedro Reis
RyeToastyO
Marius Cobzarenco
Shira Smith
Ben Whitley
Mark Davis
Past Donors
Julian Ramirez Ruiseco , Brandon Reinhart , Insfollowpro , Cult, Inc. , Joost Oudejans , Yash Kumar , Felix Rath , Gediminas Gylys , Vollkornaffe , Daniel Grice , Jacudibu , Rusticorn , Hugo Peters , Lars Diederich , Kris Warner , Daniel Yokoyama , rudderbucky , Amelia Mowers , John Hainline , TenRayTracedCats , Piot , Brandon Wand , Oleksii Nosov , Jan Klinge , knutwalker , Idris Zaidi , Robin Benzinger , David M. Lary , well, now I have to make a game with bevy , Daniel Grice , bugcaptor , Allan Davis , Orange_Murker , Jesse Rupe , Adam , Dylan P. , Ask Game Studio , nezuo , Subtale , indiedevcasts.com , John Hainline , John Hainline , rustunit.com , Iryna Chernyshchuk , Viktor Kuroljov , Carter Anderson , Julian Laubstein , Justin Turpin , Micah Hinckley , Théo Degioanni , Jiří Švejda