2D Rendering / Pixel Perfect

Back to examples View in GitHub

Support Warning

WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.

//! Renders a 2D scene containing pixelated bevy logo in a pixel perfect style

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins.set(
            // This sets image filtering to nearest
            // This is done to prevent textures with low resolution (e.g. pixel art) from being blurred
            // by linear filtering.
            ImagePlugin::default_nearest(),
        ))
        .add_systems(Startup, setup)
        .add_systems(Update, sprite_movement)
        .run();
}

#[derive(Component)]
enum Direction {
    Left,
    Right,
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());
    commands.spawn((
        SpriteBundle {
            texture: asset_server.load("pixel/bevy_pixel_dark.png"),
            transform: Transform::from_xyz(100., 0., 0.),
            ..default()
        },
        Direction::Right,
    ));
}

fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) {
    for (mut logo, mut transform) in &mut sprite_position {
        match *logo {
            Direction::Right => transform.translation.x += 30. * time.delta_seconds(),
            Direction::Left => transform.translation.x -= 30. * time.delta_seconds(),
        }

        if transform.translation.x > 200. {
            *logo = Direction::Left;
        } else if transform.translation.x < -200. {
            *logo = Direction::Right;
        }
    }
}