2D Rendering / Transparency in 2D

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Support Warning

WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.
Support for WebGPU in Bevy hasn't been released yet, this example has been compiled using the main branch.

//! Demonstrates how to use transparency in 2D.
//! Shows 3 bevy logos on top of each other, each with a different amount of transparency.

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());

    let sprite_handle = asset_server.load("branding/icon.png");

    commands.spawn(SpriteBundle {
        texture: sprite_handle.clone(),
        ..default()
    });
    commands.spawn(SpriteBundle {
        sprite: Sprite {
            // Alpha channel of the color controls transparency.
            color: Color::rgba(0.0, 0.0, 1.0, 0.7),
            ..default()
        },
        texture: sprite_handle.clone(),
        transform: Transform::from_xyz(100.0, 0.0, 0.0),
        ..default()
    });
    commands.spawn(SpriteBundle {
        sprite: Sprite {
            color: Color::rgba(0.0, 1.0, 0.0, 0.3),
            ..default()
        },
        texture: sprite_handle,
        transform: Transform::from_xyz(200.0, 0.0, 0.0),
        ..default()
    });
}