Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.cpu_draw.rs:
//! Example of how to draw to a texture from the CPU.
//!
//! You can set the values of individual pixels to whatever you want.
//! Bevy provides user-friendly APIs that work with [`Color`](bevy::color::Color)
//! values and automatically perform any necessary conversions and encoding
//! into the texture's native pixel format.
use ;
use *;
use ;
use Rng;
const IMAGE_WIDTH: u32 = 256;
const IMAGE_HEIGHT: u32 = 256;
/// Store the image handle that we will draw to, here.
;
/// Every fixed update tick, draw one more pixel to make a spiral pattern