Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on
your configuration, you can check the WebGL2 examples
here.
mesh2d_vertex_color_texture.rs:
use bevy::{
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
asset_server: Res<AssetServer>,
) {
let texture_handle = asset_server.load("branding/banner.png");
let mut mesh = Mesh::from(Rectangle::default());
let vertex_colors: Vec<[f32; 4]> = vec![
LinearRgba::RED.to_f32_array(),
LinearRgba::GREEN.to_f32_array(),
LinearRgba::BLUE.to_f32_array(),
LinearRgba::WHITE.to_f32_array(),
];
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vertex_colors);
let mesh_handle: Mesh2dHandle = meshes.add(mesh).into();
commands.spawn(Camera2dBundle::default());
commands.spawn(MaterialMesh2dBundle {
mesh: mesh_handle.clone(),
transform: Transform::from_translation(Vec3::new(-96., 0., 0.))
.with_scale(Vec3::splat(128.)),
material: materials.add(ColorMaterial::default()),
..default()
});
commands.spawn(MaterialMesh2dBundle {
mesh: mesh_handle,
transform: Transform::from_translation(Vec3::new(96., 0., 0.))
.with_scale(Vec3::splat(128.)),
material: materials.add(texture_handle),
..default()
});
}