use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
commands.spawn(Sprite {
image: asset_server.load("branding/bevy_bird_dark.png"),
// Flip the logo to the left
flip_x: true,
// And don't flip it upside-down ( the default )
flip_y: false,
..Default::default()
});
}