Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples
here.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, rotator_system)
.run();
}
#[derive(Component)]
struct Rotator;
fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
for mut transform in &mut query {
transform.rotate_x(3.0 * time.delta_seconds());
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 2.0 }));
let cube_material_handle = materials.add(StandardMaterial {
base_color: Color::rgb(0.8, 0.7, 0.6),
..default()
});
commands
.spawn((
PbrBundle {
mesh: cube_handle.clone(),
material: cube_material_handle.clone(),
transform: Transform::from_xyz(0.0, 0.0, 1.0),
..default()
},
Rotator,
))
.with_children(|parent| {
parent.spawn(PbrBundle {
mesh: cube_handle,
material: cube_material_handle,
transform: Transform::from_xyz(0.0, 0.0, 3.0),
..default()
});
});
commands.spawn(PointLightBundle {
transform: Transform::from_xyz(4.0, 5.0, -4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(5.0, 10.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}