Support WarningWebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.
//! Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene. // This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind // type aliases tends to obfuscate code while offering no improvement in code cleanliness. use PI; use ; /// set up a 3D scene to test shadow biases and perspective projections