Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on
your configuration, you can check the WebGL2 examples
here.
spherical_area_lights.rs:
use bevy::prelude::*;
fn main() {
App::new()
.insert_resource(AmbientLight {
brightness: 60.0,
..default()
})
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.2, 1.5, 2.5).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(100.0, 100.0)),
material: materials.add(StandardMaterial {
base_color: Color::srgb(0.2, 0.2, 0.2),
perceptual_roughness: 0.08,
..default()
}),
..default()
});
const COUNT: usize = 6;
let position_range = -2.0..2.0;
let radius_range = 0.0..0.4;
let pos_len = position_range.end - position_range.start;
let radius_len = radius_range.end - radius_range.start;
let mesh = meshes.add(Sphere::new(1.0).mesh().uv(120, 64));
for i in 0..COUNT {
let percent = i as f32 / COUNT as f32;
let radius = radius_range.start + percent * radius_len;
commands
.spawn(PbrBundle {
mesh: mesh.clone(),
material: materials.add(StandardMaterial {
base_color: Color::srgb(0.5, 0.5, 1.0),
unlit: true,
..default()
}),
transform: Transform::from_xyz(position_range.start + percent * pos_len, 0.3, 0.0)
.with_scale(Vec3::splat(radius)),
..default()
})
.with_children(|children| {
children.spawn(PointLightBundle {
point_light: PointLight {
radius,
color: Color::srgb(0.2, 0.2, 1.0),
..default()
},
..default()
});
});
}
}