use std::f32::consts::PI;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 150.0,
})
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut animations: ResMut<Assets<AnimationClip>>,
) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 500_000.0,
..default()
},
transform: Transform::from_xyz(0.0, 2.5, 0.0),
..default()
});
let planet = Name::new("planet");
let orbit_controller = Name::new("orbit_controller");
let satellite = Name::new("satellite");
let mut animation = AnimationClip::default();
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 1.0, 2.0, 3.0, 4.0],
keyframes: Keyframes::Translation(vec![
Vec3::new(1.0, 0.0, 1.0),
Vec3::new(-1.0, 0.0, 1.0),
Vec3::new(-1.0, 0.0, -1.0),
Vec3::new(1.0, 0.0, -1.0),
Vec3::new(1.0, 0.0, 1.0),
]),
interpolation: Interpolation::Linear,
},
);
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone(), orbit_controller.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 1.0, 2.0, 3.0, 4.0],
keyframes: Keyframes::Rotation(vec![
Quat::IDENTITY,
Quat::from_axis_angle(Vec3::Y, PI / 2.),
Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
Quat::IDENTITY,
]),
interpolation: Interpolation::Linear,
},
);
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone(), orbit_controller.clone(), satellite.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0],
keyframes: Keyframes::Scale(vec![
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
]),
interpolation: Interpolation::Linear,
},
);
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone(), orbit_controller.clone(), satellite.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 1.0, 2.0, 3.0, 4.0],
keyframes: Keyframes::Rotation(vec![
Quat::IDENTITY,
Quat::from_axis_angle(Vec3::Y, PI / 2.),
Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
Quat::IDENTITY,
]),
interpolation: Interpolation::Linear,
},
);
let mut player = AnimationPlayer::default();
player.play(animations.add(animation)).repeat();
commands
.spawn((
PbrBundle {
mesh: meshes.add(Sphere::default()),
material: materials.add(Color::rgb(0.8, 0.7, 0.6)),
..default()
},
planet,
player,
))
.with_children(|p| {
p.spawn((
SpatialBundle::INHERITED_IDENTITY,
orbit_controller,
))
.with_children(|p| {
p.spawn((
PbrBundle {
transform: Transform::from_xyz(1.5, 0.0, 0.0),
mesh: meshes.add(Cuboid::new(0.5, 0.5, 0.5)),
material: materials.add(Color::rgb(0.3, 0.9, 0.3)),
..default()
},
satellite,
));
});
});
}