Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples
here.
use bevy::prelude::*;
use std::f32::consts::PI;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "morph targets".to_string(),
..default()
}),
..default()
}))
.insert_resource(AmbientLight {
brightness: 1.0,
..default()
})
.add_systems(Startup, setup)
.add_systems(Update, (name_morphs, setup_animations))
.run();
}
#[derive(Resource)]
struct MorphData {
the_wave: Handle<AnimationClip>,
mesh: Handle<Mesh>,
}
fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
commands.insert_resource(MorphData {
the_wave: asset_server.load("models/animated/MorphStressTest.gltf#Animation2"),
mesh: asset_server.load("models/animated/MorphStressTest.gltf#Mesh0/Primitive0"),
});
commands.spawn(SceneBundle {
scene: asset_server.load("models/animated/MorphStressTest.gltf#Scene0"),
..default()
});
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
color: Color::WHITE,
illuminance: 19350.0,
..default()
},
transform: Transform::from_rotation(Quat::from_rotation_z(PI / 2.0)),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(3.0, 2.1, 10.2).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
fn setup_animations(
mut has_setup: Local<bool>,
mut players: Query<(&Name, &mut AnimationPlayer)>,
morph_data: Res<MorphData>,
) {
if *has_setup {
return;
}
for (name, mut player) in &mut players {
if name.as_str() != "Main" {
continue;
}
player.play(morph_data.the_wave.clone()).repeat();
*has_setup = true;
}
}
fn name_morphs(
mut has_printed: Local<bool>,
morph_data: Res<MorphData>,
meshes: Res<Assets<Mesh>>,
) {
if *has_printed {
return;
}
let Some(mesh) = meshes.get(&morph_data.mesh) else { return };
let Some(names) = mesh.morph_target_names() else { return };
for name in names {
println!(" {name}");
}
*has_printed = true;
}