Application / Plugin Group

Back to examples View in GitHub

Support Warning

WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.

//! Demonstrates the creation and registration of a custom plugin group.
//! [`PluginGroup`]s are a way to group sets of plugins that should be registered together.

use bevy::{app::PluginGroupBuilder, prelude::*};

fn main() {
    App::new()
        .add_plugins((
            // Two PluginGroups that are included with bevy are DefaultPlugins and MinimalPlugins
            DefaultPlugins,
            // Adding a plugin group adds all plugins in the group by default
            HelloWorldPlugins,
        ))
        // You can also modify a PluginGroup (such as disabling plugins) like this:
        // .add_plugins(
        //     HelloWorldPlugins
        //         .build()
        //         .disable::<PrintWorldPlugin>()
        //         .add_before::<PrintHelloPlugin, _>(
        //             bevy::diagnostic::LogDiagnosticsPlugin::default(),
        //         ),
        // )
        .run();
}

/// A group of plugins that produce the "hello world" behavior
pub struct HelloWorldPlugins;

impl PluginGroup for HelloWorldPlugins {
    fn build(self) -> PluginGroupBuilder {
        PluginGroupBuilder::start::<Self>()
            .add(PrintHelloPlugin)
            .add(PrintWorldPlugin)
    }
}

struct PrintHelloPlugin;

impl Plugin for PrintHelloPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(Update, print_hello_system);
    }
}

fn print_hello_system() {
    info!("hello");
}

struct PrintWorldPlugin;

impl Plugin for PrintWorldPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(Update, print_world_system);
    }
}

fn print_world_system() {
    info!("world");
}