Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples
here.
Support for WebGPU in Bevy hasn't been released yet, this example has been compiled using the main branch.
use bevy::{
asset::{AssetIo, AssetIoError, ChangeWatcher, Metadata},
prelude::*,
utils::BoxedFuture,
};
use std::path::{Path, PathBuf};
struct CustomAssetIo(Box<dyn AssetIo>);
impl AssetIo for CustomAssetIo {
fn load_path<'a>(&'a self, path: &'a Path) -> BoxedFuture<'a, Result<Vec<u8>, AssetIoError>> {
info!("load_path({path:?})");
self.0.load_path(path)
}
fn read_directory(
&self,
path: &Path,
) -> Result<Box<dyn Iterator<Item = PathBuf>>, AssetIoError> {
info!("read_directory({path:?})");
self.0.read_directory(path)
}
fn watch_path_for_changes(
&self,
to_watch: &Path,
to_reload: Option<PathBuf>,
) -> Result<(), AssetIoError> {
info!("watch_path_for_changes({to_watch:?}, {to_reload:?})");
self.0.watch_path_for_changes(to_watch, to_reload)
}
fn watch_for_changes(&self, configuration: &ChangeWatcher) -> Result<(), AssetIoError> {
info!("watch_for_changes()");
self.0.watch_for_changes(configuration)
}
fn get_metadata(&self, path: &Path) -> Result<Metadata, AssetIoError> {
info!("get_metadata({path:?})");
self.0.get_metadata(path)
}
}
struct CustomAssetIoPlugin;
impl Plugin for CustomAssetIoPlugin {
fn build(&self, app: &mut App) {
let default_io = AssetPlugin::default().create_platform_default_asset_io();
let asset_io = CustomAssetIo(default_io);
app.insert_resource(AssetServer::new(asset_io));
}
}
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.build()
.add_before::<bevy::asset::AssetPlugin, _>(CustomAssetIoPlugin),
)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..default()
});
}