Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples
here.
use bevy::{
asset::io::{AssetReader, AssetReaderError, AssetSource, AssetSourceId, PathStream, Reader},
prelude::*,
utils::BoxedFuture,
};
use std::path::Path;
struct CustomAssetReader(Box<dyn AssetReader>);
impl AssetReader for CustomAssetReader {
fn read<'a>(
&'a self,
path: &'a Path,
) -> BoxedFuture<'a, Result<Box<Reader<'a>>, AssetReaderError>> {
info!("Reading {:?}", path);
self.0.read(path)
}
fn read_meta<'a>(
&'a self,
path: &'a Path,
) -> BoxedFuture<'a, Result<Box<Reader<'a>>, AssetReaderError>> {
self.0.read_meta(path)
}
fn read_directory<'a>(
&'a self,
path: &'a Path,
) -> BoxedFuture<'a, Result<Box<PathStream>, AssetReaderError>> {
self.0.read_directory(path)
}
fn is_directory<'a>(
&'a self,
path: &'a Path,
) -> BoxedFuture<'a, Result<bool, AssetReaderError>> {
self.0.is_directory(path)
}
}
struct CustomAssetReaderPlugin;
impl Plugin for CustomAssetReaderPlugin {
fn build(&self, app: &mut App) {
app.register_asset_source(
AssetSourceId::Default,
AssetSource::build().with_reader(|| {
Box::new(CustomAssetReader(
AssetSource::get_default_reader("assets".to_string())(),
))
}),
);
}
}
fn main() {
App::new()
.add_plugins((CustomAssetReaderPlugin, DefaultPlugins))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..default()
});
}