Support WarningWebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from. use ; /// Spatial audio uses the distance to attenuate the sound volume. In 2D with the default camera, /// 1 pixel is 1 unit of distance, so we use a scale so that 100 pixels is 1 unit of distance for /// audio. const AUDIO_SCALE: f32 = 1. / 100.0;