Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples
here.
Support for WebGPU in Bevy hasn't been released yet, this example has been compiled using the main branch.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, update_positions)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
audio: Res<Audio>,
audio_sinks: Res<Assets<SpatialAudioSink>>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let gap = 4.0;
let music = asset_server.load("sounds/Windless Slopes.ogg");
let handle = audio_sinks.get_handle(audio.play_spatial_with_settings(
music,
PlaybackSettings::LOOP,
Transform::IDENTITY,
gap,
Vec3::ZERO,
));
commands.insert_resource(AudioController(handle));
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
material: materials.add(Color::RED.into()),
transform: Transform::from_xyz(-gap / 2.0, 0.0, 0.0),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
material: materials.add(Color::GREEN.into()),
transform: Transform::from_xyz(gap / 2.0, 0.0, 0.0),
..default()
});
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::UVSphere {
radius: 0.2,
..default()
})),
material: materials.add(Color::BLUE.into()),
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default()
},
Emitter,
));
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
#[derive(Component)]
struct Emitter;
#[derive(Resource)]
struct AudioController(Handle<SpatialAudioSink>);
fn update_positions(
audio_sinks: Res<Assets<SpatialAudioSink>>,
music_controller: Res<AudioController>,
time: Res<Time>,
mut emitter: Query<&mut Transform, With<Emitter>>,
) {
if let Some(sink) = audio_sinks.get(&music_controller.0) {
let mut emitter_transform = emitter.single_mut();
emitter_transform.translation.x = time.elapsed_seconds().sin() * 3.0;
emitter_transform.translation.z = time.elapsed_seconds().cos() * 3.0;
sink.set_emitter_position(emitter_transform.translation);
}
}