Support WarningWebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.
//! Renders a lot of sprites to allow performance testing. //! See <https://github.com/bevyengine/bevy/pull/1492> //! //! This example sets up many sprites in different sizes, rotations, and scales in the world. //! It also moves the camera over them to see how well frustum culling works. //! //! Add the `--colored` arg to run with color tinted sprites. This will cause the sprites to be rendered //! in multiple batches, reducing performance but useful for testing. use ; use Rng; const CAMERA_SPEED: f32 = 1000.0; const COLORS: = ; ; // System for rotating and translating the camera ; // System for printing the number of sprites on every tick of the timer