use std::f32::consts::*;
use bevy::{
math::ops,
prelude::*,
render::{
mesh::{
skinning::{SkinnedMesh, SkinnedMeshInverseBindposes},
Indices, PrimitiveTopology, VertexAttributeValues,
},
render_asset::RenderAssetUsages,
},
};
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(AmbientLight {
brightness: 3000.0,
..default()
})
.add_systems(Startup, setup)
.add_systems(Update, joint_animation)
.run();
}
#[derive(Component)]
struct AnimatedJoint(isize);
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut skinned_mesh_inverse_bindposes_assets: ResMut<Assets<SkinnedMeshInverseBindposes>>,
) {
commands.spawn((
Camera3d::default(),
Transform::from_xyz(2.5, 2.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
let inverse_bindposes = skinned_mesh_inverse_bindposes_assets.add(vec![
Mat4::from_translation(Vec3::new(-0.5, -1.0, 0.0)),
Mat4::from_translation(Vec3::new(-0.5, -1.0, 0.0)),
]);
let mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::RENDER_WORLD,
)
.with_inserted_attribute(
Mesh::ATTRIBUTE_POSITION,
vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 0.5, 0.0],
[1.0, 0.5, 0.0],
[0.0, 1.0, 0.0],
[1.0, 1.0, 0.0],
[0.0, 1.5, 0.0],
[1.0, 1.5, 0.0],
[0.0, 2.0, 0.0],
[1.0, 2.0, 0.0],
],
)
.with_inserted_attribute(
Mesh::ATTRIBUTE_UV_0,
vec![
[0.0, 0.00],
[0.5, 0.00],
[0.0, 0.25],
[0.5, 0.25],
[0.0, 0.50],
[0.5, 0.50],
[0.0, 0.75],
[0.5, 0.75],
[0.0, 1.00],
[0.5, 1.00],
],
)
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 10])
.with_inserted_attribute(
Mesh::ATTRIBUTE_JOINT_INDEX,
VertexAttributeValues::Uint16x4(vec![
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
]),
)
.with_inserted_attribute(
Mesh::ATTRIBUTE_JOINT_WEIGHT,
vec![
[1.00, 0.00, 0.0, 0.0],
[1.00, 0.00, 0.0, 0.0],
[0.75, 0.25, 0.0, 0.0],
[0.75, 0.25, 0.0, 0.0],
[0.50, 0.50, 0.0, 0.0],
[0.50, 0.50, 0.0, 0.0],
[0.25, 0.75, 0.0, 0.0],
[0.25, 0.75, 0.0, 0.0],
[0.00, 1.00, 0.0, 0.0],
[0.00, 1.00, 0.0, 0.0],
],
)
.with_inserted_indices(Indices::U16(vec![
0, 1, 3, 0, 3, 2, 2, 3, 5, 2, 5, 4, 4, 5, 7, 4, 7, 6, 6, 7, 9, 6, 9, 8,
]));
let mesh = meshes.add(mesh);
let mut rng = ChaCha8Rng::seed_from_u64(42);
for i in -5..5 {
let joint_0 = commands
.spawn(Transform::from_xyz(
i as f32 * 1.5,
0.0,
-(i as f32 * 0.01).abs(),
))
.id();
let joint_1 = commands.spawn((AnimatedJoint(i), Transform::IDENTITY)).id();
commands.entity(joint_0).add_children(&[joint_1]);
let joint_entities = vec![joint_0, joint_1];
commands.spawn((
Mesh3d(mesh.clone()),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::srgb(
rng.gen_range(0.0..1.0),
rng.gen_range(0.0..1.0),
rng.gen_range(0.0..1.0),
),
base_color_texture: Some(asset_server.load("textures/uv_checker_bw.png")),
..default()
})),
SkinnedMesh {
inverse_bindposes: inverse_bindposes.clone(),
joints: joint_entities,
},
));
}
}
fn joint_animation(
time: Res<Time>,
mut query: Query<(&mut Transform, &AnimatedJoint)>,
mut gizmos: Gizmos,
) {
for (mut transform, animated_joint) in &mut query {
match animated_joint.0 {
-5 => {
transform.rotation =
Quat::from_rotation_x(FRAC_PI_2 * ops::sin(time.elapsed_secs()));
}
-4 => {
transform.rotation =
Quat::from_rotation_y(FRAC_PI_2 * ops::sin(time.elapsed_secs()));
}
-3 => {
transform.rotation =
Quat::from_rotation_z(FRAC_PI_2 * ops::sin(time.elapsed_secs()));
}
-2 => {
transform.scale.x = ops::sin(time.elapsed_secs()) + 1.0;
}
-1 => {
transform.scale.y = ops::sin(time.elapsed_secs()) + 1.0;
}
0 => {
transform.translation.x = 0.5 * ops::sin(time.elapsed_secs());
transform.translation.y = ops::cos(time.elapsed_secs());
}
1 => {
transform.translation.y = ops::sin(time.elapsed_secs());
transform.translation.z = ops::cos(time.elapsed_secs());
}
2 => {
transform.translation.x = ops::sin(time.elapsed_secs());
}
3 => {
transform.translation.y = ops::sin(time.elapsed_secs());
transform.scale.x = ops::sin(time.elapsed_secs()) + 1.0;
}
_ => (),
}
let mut axis = *transform;
axis.translation.x += animated_joint.0 as f32 * 1.5;
gizmos.axes(axis, 1.0);
}
}