use std::f32::consts::FRAC_PI_2;
use bevy::{
animation::{animated_field, AnimationTarget, AnimationTargetId},
color::palettes::css::{ORANGE, SILVER},
math::vec3,
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut animation_graphs: ResMut<Assets<AnimationGraph>>,
mut animation_clips: ResMut<Assets<AnimationClip>>,
) {
let AnimationInfo {
target_name: animation_target_name,
target_id: animation_target_id,
graph: animation_graph,
node_index: animation_node_index,
} = AnimationInfo::create(&mut animation_graphs, &mut animation_clips);
let mut animation_player = AnimationPlayer::default();
animation_player.play(animation_node_index).repeat();
let cube_entity = commands
.spawn((
Mesh3d(meshes.add(Cuboid::from_length(2.0))),
MeshMaterial3d(materials.add(Color::from(ORANGE))),
Transform::from_translation(vec3(-6., 2., 0.)),
animation_target_name,
animation_player,
AnimationGraphHandle(animation_graph),
))
.id();
commands.entity(cube_entity).insert(AnimationTarget {
id: animation_target_id,
player: cube_entity,
});
commands.spawn((
PointLight {
shadows_enabled: true,
intensity: 10_000_000.,
range: 100.0,
..default()
},
Transform::from_xyz(8., 16., 8.),
));
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(50., 50.))),
MeshMaterial3d(materials.add(Color::from(SILVER))),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0., 6., 12.).looking_at(Vec3::new(0., 1.5, 0.), Vec3::Y),
));
}
struct AnimationInfo {
target_name: Name,
target_id: AnimationTargetId,
graph: Handle<AnimationGraph>,
node_index: AnimationNodeIndex,
}
impl AnimationInfo {
fn create(
animation_graphs: &mut Assets<AnimationGraph>,
animation_clips: &mut Assets<AnimationClip>,
) -> AnimationInfo {
let animation_target_name = Name::new("Cube");
let animation_target_id = AnimationTargetId::from_name(&animation_target_name);
let mut animation_clip = AnimationClip::default();
let animation_domain = interval(0.0, 3.0).unwrap();
let translation_curve = EasingCurve::new(
vec3(-6., 2., 0.),
vec3(6., 2., 0.),
EaseFunction::CubicInOut,
)
.reparametrize_linear(animation_domain)
.expect("this curve has bounded domain, so this should never fail")
.ping_pong()
.expect("this curve has bounded domain, so this should never fail");
let rotation_curve = EasingCurve::new(
Quat::IDENTITY,
Quat::from_rotation_y(FRAC_PI_2),
EaseFunction::ElasticInOut,
)
.reparametrize_linear(interval(0.0, 4.0).unwrap())
.expect("this curve has bounded domain, so this should never fail");
animation_clip.add_curve_to_target(
animation_target_id,
AnimatableCurve::new(animated_field!(Transform::translation), translation_curve),
);
animation_clip.add_curve_to_target(
animation_target_id,
AnimatableCurve::new(animated_field!(Transform::rotation), rotation_curve),
);
let animation_clip_handle = animation_clips.add(animation_clip);
let (animation_graph, animation_node_index) =
AnimationGraph::from_clip(animation_clip_handle);
let animation_graph_handle = animation_graphs.add(animation_graph);
AnimationInfo {
target_name: animation_target_name,
target_id: animation_target_id,
graph: animation_graph_handle,
node_index: animation_node_index,
}
}
}