use bevy::{
asset::{embedded_asset, io::AssetSourceId, AssetPath},
prelude::*,
};
use std::path::Path;
fn main() {
App::new()
.add_plugins((DefaultPlugins, EmbeddedAssetPlugin))
.add_systems(Startup, setup)
.run();
}
struct EmbeddedAssetPlugin;
impl Plugin for EmbeddedAssetPlugin {
fn build(&self, app: &mut App) {
let omit_prefix = "examples/asset";
embedded_asset!(app, omit_prefix, "files/bevy_pixel_light.png");
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let crate_name = "embedded_asset";
let path = Path::new(crate_name).join("files/bevy_pixel_light.png");
let source = AssetSourceId::from("embedded");
let asset_path = AssetPath::from_path(&path).with_source(source);
assert_eq!(
asset_path,
"embedded://embedded_asset/files/bevy_pixel_light.png".into()
);
commands.spawn(Sprite::from_image(asset_server.load(asset_path)));
}