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//! This example illustrates how to load and play an audio file.
//! For loading additional audio formats, you can enable the corresponding feature for that audio format.

use bevy::prelude::*;

fn main() {
        .add_systems(Startup, setup)

fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
    commands.spawn(AudioBundle {
        source: asset_server.load("sounds/Windless Slopes.ogg"),