Support Warning

WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.

//! Shows that multiple instances of a cube are automatically instanced in one draw call
//! Try running this example in a graphics profiler and all the cubes should be only a single draw call.

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .run();
}

/// set up a simple 3D scene
fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    // camera
    commands.spawn((
        Camera3d::default(),
        Transform::from_xyz(0.0, 48.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
    ));
    // light
    commands.spawn((
        PointLight {
            shadows_enabled: true,
            ..default()
        },
        Transform::from_xyz(0.0, 16.0, 8.0),
    ));

    let mesh = meshes.add(Cuboid::from_size(Vec3::splat(0.5)));
    // This example uses the StandardMaterial but it can work with most custom material too
    let material = materials.add(Color::srgb_u8(124, 144, 255));

    // spawn 1000 cubes
    for x in -5..5 {
        for y in -5..5 {
            for z in -5..5 {
                commands.spawn((
                    // For automatic instancing to take effect you need to
                    // use the same mesh handle and material handle for each instance
                    Mesh3d(mesh.clone()),
                    MeshMaterial3d(material.clone()),
                    Transform::from_xyz(x as f32, y as f32, z as f32),
                ));
            }
        }
    }
}