Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.scale.rs:
//! Illustrates how to scale an object in each direction.
use PI;
use *;
// Define a component to keep information for the scaled object.
// Implement a simple initialization.
// Startup system to setup the scene and spawn all relevant entities.
// This system will check if a scaled entity went above or below the entities scaling bounds
// and change the direction of the scaling vector.
// This system will scale any entity with assigned Scaling in each direction
// by cycling through the directions to scale.