use bevy::{
prelude::*, render::camera::Viewport, ui::RelativeCursorPosition, winit::WinitSettings,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, relative_cursor_position_system)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Camera2d,
Camera {
viewport: Some(Viewport {
physical_position: [200, 100].into(),
physical_size: [600, 600].into(),
..default()
}),
..default()
},
));
commands
.spawn(Node {
width: Val::Percent(100.),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
})
.with_children(|parent| {
parent
.spawn((
Node {
width: Val::Px(250.),
height: Val::Px(250.),
margin: UiRect::bottom(Val::Px(15.)),
..default()
},
BackgroundColor(Color::srgb(235., 35., 12.)),
))
.insert(RelativeCursorPosition::default());
parent.spawn((
Text::new("(0.0, 0.0)"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
));
});
}
fn relative_cursor_position_system(
relative_cursor_position: Single<&RelativeCursorPosition>,
output_query: Single<(&mut Text, &mut TextColor)>,
) {
let (mut output, mut text_color) = output_query.into_inner();
**output = if let Some(relative_cursor_position) = relative_cursor_position.normalized {
format!(
"({:.1}, {:.1})",
relative_cursor_position.x, relative_cursor_position.y
)
} else {
"unknown".to_string()
};
text_color.0 = if relative_cursor_position.mouse_over() {
Color::srgb(0.1, 0.9, 0.1)
} else {
Color::srgb(0.9, 0.1, 0.1)
};
}