Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.//! This example illustrates how to how to flip and tile images with 9-slicing in the UI.
use bevy::{
image::{ImageLoaderSettings, ImageSampler},
prelude::*,
ui::widget::NodeImageMode,
winit::WinitSettings,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(UiScale(2.))
// Only run the app when there is user input. This will significantly reduce CPU/GPU use for UI-only apps.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let image = asset_server.load_with_settings(
"textures/fantasy_ui_borders/numbered_slices.png",
|settings: &mut ImageLoaderSettings| {
// Need to use nearest filtering to avoid bleeding between the slices with tiling
settings.sampler = ImageSampler::nearest();
},
);
let slicer = TextureSlicer {
// `numbered_slices.png` is 48 pixels square. `BorderRect::square(16.)` insets the slicing line from each edge by 16 pixels, resulting in nine slices that are each 16 pixels square.
border: BorderRect::square(16.),
// With `SliceScaleMode::Tile` the side and center slices are tiled to fill the side and center sections of the target.
// And with a `stretch_value` of `1.` the tiles will have the same size as the corresponding slices in the source image.
center_scale_mode: SliceScaleMode::Tile { stretch_value: 1. },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 1. },
..default()
};
// ui camera
commands.spawn(Camera2d);
commands
.spawn(Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_content: AlignContent::Center,
flex_wrap: FlexWrap::Wrap,
column_gap: Val::Px(10.),
row_gap: Val::Px(10.),
..default()
})
.with_children(|parent| {
for [columns, rows] in [[3., 3.], [4., 4.], [5., 4.], [4., 5.], [5., 5.]] {
for (flip_x, flip_y) in [(false, false), (false, true), (true, false), (true, true)]
{
parent.spawn((
ImageNode {
image: image.clone(),
flip_x,
flip_y,
image_mode: NodeImageMode::Sliced(slicer.clone()),
..default()
},
Node {
width: Val::Px(16. * columns),
height: Val::Px(16. * rows),
..default()
},
));
}
}
});
}