Support Warning
WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples
here.
screenshot.rs:
use bevy::prelude::*;
use bevy::render::view::screenshot::ScreenshotManager;
use bevy::window::PrimaryWindow;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, screenshot_on_spacebar)
.run();
}
fn screenshot_on_spacebar(
input: Res<ButtonInput<KeyCode>>,
main_window: Query<Entity, With<PrimaryWindow>>,
mut screenshot_manager: ResMut<ScreenshotManager>,
mut counter: Local<u32>,
) {
if input.just_pressed(KeyCode::Space) {
let path = format!("./screenshot-{}.png", *counter);
*counter += 1;
screenshot_manager
.save_screenshot_to_disk(main_window.single(), path)
.unwrap();
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(
TextBundle::from_section(
"Press <spacebar> to save a screenshot to disk",
TextStyle::default(),
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
}