This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! This example demonstrates bounding volume intersections.
use bevy::{
color::palettes::css::*,
math::{bounding::*, ops, Isometry2d},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.init_state::<Test>()
.add_systems(Startup, setup)
.add_systems(
Update,
(update_text, spin, update_volumes, update_test_state),
)
.add_systems(
PostUpdate,
(
render_shapes,
(
aabb_intersection_system.run_if(in_state(Test::AabbSweep)),
circle_intersection_system.run_if(in_state(Test::CircleSweep)),
ray_cast_system.run_if(in_state(Test::RayCast)),
aabb_cast_system.run_if(in_state(Test::AabbCast)),
bounding_circle_cast_system.run_if(in_state(Test::CircleCast)),
),
render_volumes,
)
.chain(),
)
.run();
}
#[derive(Component)]
struct Spin;
fn spin(time: Res<Time>, mut query: Query<&mut Transform, With<Spin>>) {
for mut transform in query.iter_mut() {
transform.rotation *= Quat::from_rotation_z(time.delta_secs() / 5.);
}
}
#[derive(States, Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
enum Test {
AabbSweep,
CircleSweep,
#[default]
RayCast,
AabbCast,
CircleCast,
}
fn update_test_state(
keycode: Res<ButtonInput<KeyCode>>,
cur_state: Res<State<Test>>,
mut state: ResMut<NextState<Test>>,
) {
if !keycode.just_pressed(KeyCode::Space) {
return;
}
use Test::*;
let next = match **cur_state {
AabbSweep => CircleSweep,
CircleSweep => RayCast,
RayCast => AabbCast,
AabbCast => CircleCast,
CircleCast => AabbSweep,
};
state.set(next);
}
fn update_text(mut text: Single<&mut Text>, cur_state: Res<State<Test>>) {
if !cur_state.is_changed() {
return;
}
text.clear();
text.push_str("Intersection test:\n");
use Test::*;
for &test in &[AabbSweep, CircleSweep, RayCast, AabbCast, CircleCast] {
let s = if **cur_state == test { "*" } else { " " };
text.push_str(&format!(" {s} {test:?} {s}\n"));
}
text.push_str("\nPress space to cycle");
}
#[derive(Component)]
enum Shape {
Rectangle(Rectangle),
Circle(Circle),
Triangle(Triangle2d),
Line(Segment2d),
Capsule(Capsule2d),
Polygon(RegularPolygon),
}
fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
let color = GRAY;
for (shape, transform) in query.iter() {
let translation = transform.translation.xy();
let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
match shape {
Shape::Rectangle(r) => {
gizmos.primitive_2d(r, isometry, color);
}
Shape::Circle(c) => {
gizmos.primitive_2d(c, isometry, color);
}
Shape::Triangle(t) => {
gizmos.primitive_2d(t, isometry, color);
}
Shape::Line(l) => {
gizmos.primitive_2d(l, isometry, color);
}
Shape::Capsule(c) => {
gizmos.primitive_2d(c, isometry, color);
}
Shape::Polygon(p) => {
gizmos.primitive_2d(p, isometry, color);
}
}
}
}
#[derive(Component)]
enum DesiredVolume {
Aabb,
Circle,
}
#[derive(Component, Debug)]
enum CurrentVolume {
Aabb(Aabb2d),
Circle(BoundingCircle),
}
fn update_volumes(
mut commands: Commands,
query: Query<
(Entity, &DesiredVolume, &Shape, &Transform),
Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
>,
) {
for (entity, desired_volume, shape, transform) in query.iter() {
let translation = transform.translation.xy();
let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
match desired_volume {
DesiredVolume::Aabb => {
let aabb = match shape {
Shape::Rectangle(r) => r.aabb_2d(isometry),
Shape::Circle(c) => c.aabb_2d(isometry),
Shape::Triangle(t) => t.aabb_2d(isometry),
Shape::Line(l) => l.aabb_2d(isometry),
Shape::Capsule(c) => c.aabb_2d(isometry),
Shape::Polygon(p) => p.aabb_2d(isometry),
};
commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
}
DesiredVolume::Circle => {
let circle = match shape {
Shape::Rectangle(r) => r.bounding_circle(isometry),
Shape::Circle(c) => c.bounding_circle(isometry),
Shape::Triangle(t) => t.bounding_circle(isometry),
Shape::Line(l) => l.bounding_circle(isometry),
Shape::Capsule(c) => c.bounding_circle(isometry),
Shape::Polygon(p) => p.bounding_circle(isometry),
};
commands
.entity(entity)
.insert(CurrentVolume::Circle(circle));
}
}
}
}
fn render_volumes(mut gizmos: Gizmos, query: Query<(&CurrentVolume, &Intersects)>) {
for (volume, intersects) in query.iter() {
let color = if **intersects { AQUA } else { ORANGE_RED };
match volume {
CurrentVolume::Aabb(a) => {
gizmos.rect_2d(a.center(), a.half_size() * 2., color);
}
CurrentVolume::Circle(c) => {
gizmos.circle_2d(c.center(), c.radius(), color);
}
}
}
}
#[derive(Component, Deref, DerefMut, Default)]
struct Intersects(bool);
const OFFSET_X: f32 = 125.;
const OFFSET_Y: f32 = 75.;
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn((
Transform::from_xyz(-OFFSET_X, OFFSET_Y, 0.),
Shape::Circle(Circle::new(45.)),
DesiredVolume::Aabb,
Intersects::default(),
));
commands.spawn((
Transform::from_xyz(0., OFFSET_Y, 0.),
Shape::Rectangle(Rectangle::new(80., 80.)),
Spin,
DesiredVolume::Circle,
Intersects::default(),
));
commands.spawn((
Transform::from_xyz(OFFSET_X, OFFSET_Y, 0.),
Shape::Triangle(Triangle2d::new(
Vec2::new(-40., -40.),
Vec2::new(-20., 40.),
Vec2::new(40., 50.),
)),
Spin,
DesiredVolume::Aabb,
Intersects::default(),
));
commands.spawn((
Transform::from_xyz(-OFFSET_X, -OFFSET_Y, 0.),
Shape::Line(Segment2d::new(Dir2::from_xy(1., 0.3).unwrap(), 90.)),
Spin,
DesiredVolume::Circle,
Intersects::default(),
));
commands.spawn((
Transform::from_xyz(0., -OFFSET_Y, 0.),
Shape::Capsule(Capsule2d::new(25., 50.)),
Spin,
DesiredVolume::Aabb,
Intersects::default(),
));
commands.spawn((
Transform::from_xyz(OFFSET_X, -OFFSET_Y, 0.),
Shape::Polygon(RegularPolygon::new(50., 6)),
Spin,
DesiredVolume::Circle,
Intersects::default(),
));
commands.spawn((
Text::default(),
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
));
}
fn draw_filled_circle(gizmos: &mut Gizmos, position: Vec2, color: Srgba) {
for r in [1., 2., 3.] {
gizmos.circle_2d(position, r, color);
}
}
fn draw_ray(gizmos: &mut Gizmos, ray: &RayCast2d) {
gizmos.line_2d(
ray.ray.origin,
ray.ray.origin + *ray.ray.direction * ray.max,
WHITE,
);
draw_filled_circle(gizmos, ray.ray.origin, FUCHSIA);
}
fn get_and_draw_ray(gizmos: &mut Gizmos, time: &Time) -> RayCast2d {
let ray = Vec2::new(ops::cos(time.elapsed_secs()), ops::sin(time.elapsed_secs()));
let dist = 150. + ops::sin(0.5 * time.elapsed_secs()).abs() * 500.;
let aabb_ray = Ray2d {
origin: ray * 250.,
direction: Dir2::new_unchecked(-ray),
};
let ray_cast = RayCast2d::from_ray(aabb_ray, dist - 20.);
draw_ray(gizmos, &ray_cast);
ray_cast
}
fn ray_cast_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let ray_cast = get_and_draw_ray(&mut gizmos, &time);
for (volume, mut intersects) in volumes.iter_mut() {
let toi = match volume {
CurrentVolume::Aabb(a) => ray_cast.aabb_intersection_at(a),
CurrentVolume::Circle(c) => ray_cast.circle_intersection_at(c),
};
**intersects = toi.is_some();
if let Some(toi) = toi {
draw_filled_circle(
&mut gizmos,
ray_cast.ray.origin + *ray_cast.ray.direction * toi,
LIME,
);
}
}
}
fn aabb_cast_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let ray_cast = get_and_draw_ray(&mut gizmos, &time);
let aabb_cast = AabbCast2d {
aabb: Aabb2d::new(Vec2::ZERO, Vec2::splat(15.)),
ray: ray_cast,
};
for (volume, mut intersects) in volumes.iter_mut() {
let toi = match *volume {
CurrentVolume::Aabb(a) => aabb_cast.aabb_collision_at(a),
CurrentVolume::Circle(_) => None,
};
**intersects = toi.is_some();
if let Some(toi) = toi {
gizmos.rect_2d(
aabb_cast.ray.ray.origin + *aabb_cast.ray.ray.direction * toi,
aabb_cast.aabb.half_size() * 2.,
LIME,
);
}
}
}
fn bounding_circle_cast_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let ray_cast = get_and_draw_ray(&mut gizmos, &time);
let circle_cast = BoundingCircleCast {
circle: BoundingCircle::new(Vec2::ZERO, 15.),
ray: ray_cast,
};
for (volume, mut intersects) in volumes.iter_mut() {
let toi = match *volume {
CurrentVolume::Aabb(_) => None,
CurrentVolume::Circle(c) => circle_cast.circle_collision_at(c),
};
**intersects = toi.is_some();
if let Some(toi) = toi {
gizmos.circle_2d(
circle_cast.ray.ray.origin + *circle_cast.ray.ray.direction * toi,
circle_cast.circle.radius(),
LIME,
);
}
}
}
fn get_intersection_position(time: &Time) -> Vec2 {
let x = ops::cos(0.8 * time.elapsed_secs()) * 250.;
let y = ops::sin(0.4 * time.elapsed_secs()) * 100.;
Vec2::new(x, y)
}
fn aabb_intersection_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let center = get_intersection_position(&time);
let aabb = Aabb2d::new(center, Vec2::splat(50.));
gizmos.rect_2d(center, aabb.half_size() * 2., YELLOW);
for (volume, mut intersects) in volumes.iter_mut() {
let hit = match volume {
CurrentVolume::Aabb(a) => aabb.intersects(a),
CurrentVolume::Circle(c) => aabb.intersects(c),
};
**intersects = hit;
}
}
fn circle_intersection_system(
mut gizmos: Gizmos,
time: Res<Time>,
mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
) {
let center = get_intersection_position(&time);
let circle = BoundingCircle::new(center, 50.);
gizmos.circle_2d(center, circle.radius(), YELLOW);
for (volume, mut intersects) in volumes.iter_mut() {
let hit = match volume {
CurrentVolume::Aabb(a) => circle.intersects(a),
CurrentVolume::Circle(c) => circle.intersects(c),
};
**intersects = hit;
}
}