2D Rendering / Sprite Flipping

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This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.

sprite_flipping.rs:
//! Displays a single [`Sprite`], created from an image, but flipped on one axis.

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());
    commands.spawn(SpriteBundle {
        texture: asset_server.load("branding/bevy_bird_dark.png"),
        sprite: Sprite {
            // Flip the logo to the left
            flip_x: true,
            // And don't flip it upside-down ( the default )
            flip_y: false,
            ..default()
        },
        ..default()
    });
}