This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! This example demonstrates the built-in 3d shapes in Bevy. //! The scene includes a patterned texture and a rotation for visualizing the normals and UVs. use PI; use ; /// A marker component for our shapes so we can query them separately from the ground plane ; const X_EXTENT: f32 = 14.5; /// Creates a colorful test pattern