This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Illustrates how to create parent-child relationships between entities and how parent transforms //! are propagated to their descendants. use *; /// this component indicates what entities should rotate ; /// rotates the parent, which will result in the child also rotating /// set up a simple scene with a "parent" cube and a "child" cube