This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Skinned mesh example with mesh and joints data defined in code. //! Example taken from <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md> use *; use ; use Rng; /// Used to mark a joint to be animated in the [`joint_animation`] system. ; /// Construct a mesh and a skeleton with 2 joints for that mesh, /// and mark the second joint to be animated. /// It is similar to the scene defined in `models/SimpleSkin/SimpleSkin.gltf` /// Animate the joint marked with [`AnimatedJoint`] component.