This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Skinned mesh example with mesh and joints data loaded from a glTF file. //! Example taken from <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md> use *; use ; /// The scene hierarchy currently looks somewhat like this: /// /// ```ignore /// <Parent entity> /// + Mesh node (without `PbrBundle` or `SkinnedMesh` component) /// + Skinned mesh entity (with `PbrBundle` and `SkinnedMesh` component, created by glTF loader) /// + First joint /// + Second joint /// ``` /// /// In this example, we want to get and animate the second joint. /// It is similar to the animation defined in `models/SimpleSkin/SimpleSkin.gltf`.