This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Controls morph targets in a loaded scene. //! //! Illustrates: //! //! - How to access and modify individual morph target weights. //! See the [`update_weights`] system for details. //! - How to read morph target names in [`name_morphs`]. //! - How to play morph target animations in [`setup_animations`]. use *; use PI; /// Plays an [`AnimationClip`] from the loaded [`Gltf`] on the [`AnimationPlayer`] created by the spawned scene. /// You can get the target names in their corresponding [`Mesh`]. /// They are in the order of the weights.