This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Implements a custom asset io loader. //! An [`AssetReader`] is what the asset server uses to read the raw bytes of assets. //! It does not know anything about the asset formats, only how to talk to the underlying storage. use ; use Path; /// A custom asset reader implementation that wraps a given asset reader implementation ; /// A plugins that registers our new asset reader ;