This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from. use ; /// Spatial audio uses the distance to attenuate the sound volume. In 2D with the default camera, 1 pixel is 1 unit of distance, /// so we use a scale so that 100 pixels is 1 unit of distance for audio. const AUDIO_SCALE: f32 = 100.0; ;