This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! A shader that uses "shaders defs", which selectively toggle parts of a shader. use ; /// set up a simple 3D scene // This is the struct that will be passed to your shader // This key is used to identify a specific permutation of this material pipeline. // In this case, we specialize on whether or not to configure the "IS_RED" shader def. // Specialization keys should be kept as small / cheap to hash as possible, // as they will be used to look up the pipeline for each drawn entity with this material type.