This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Renders a lot of animated sprites to allow performance testing. //! //! This example sets up many animated sprites in different sizes, rotations, and scales in the world. //! It also moves the camera over them to see how well frustum culling works. use Duration; use ; use Rng; const CAMERA_SPEED: f32 = 1000.0; // System for rotating and translating the camera ; ; // System for printing the number of sprites on every tick of the timer