This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Illustrates how to scale an object in each direction. use PI; use Vec3Swizzles; use *; // Define a component to keep information for the scaled object. // Implement a simple initialization. // Startup system to setup the scene and spawn all relevant entities. // This system will check if a scaled entity went above or below the entities scaling bounds // and change the direction of the scaling vector. // This system will scale any entity with assigned Scaling in each direction // by cycling through the directions to scale.