This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! Illustrates how to move an object along an axis. use *; // Define a struct to keep some information about our entity. // Here it's an arbitrary movement speed, the spawn location, and a maximum distance from it. // Implement a utility function for easier Movable struct creation. // Startup system to setup the scene and spawn all relevant entities. // This system will move all Movable entities with a Transform