If you came here because you wanted to learn how to make 2D / 3D games, visualizations, user interfaces, or other graphical applications with Bevy ... you came to the right place! If not, stick around anyway. I promise it will be fun.

What's a BEVY?

A bevy is a group of birds!

But Bevy is also a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever.

Bevy has the following design goals:

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

Bevy is built in the open by volunteers using the Rust programming language. The code is free and open-source because we believe developers should fully own their tools. Games are a huge part of our culture and humanity is investing millions of hours into the development of games. Why are we continuing to build up the ecosystems of closed-source monopolies that take cuts of our sales and deny us visibility into the tech we use daily? We believe that the developer community can do so much better.

For a more in-depth introduction, check out the Introducing Bevy blog post.

Stability Warning

Bevy aims to be a general purpose game engine capable of handling any 2D or 3D workload. However Bevy is still in its infancy. We are currently in the prototyping phase: important features are missing and APIs will change constantly. If you are currently trying to pick an engine for your Next Big Projectâ„¢, we recommend that you check out Godot Engine. It is currently much more feature-complete and stable. And it is also free, open-source, and scriptable with Rust!

Phew! If you haven't been scared away yet, lets move on to learning some Bevy!