The Bevy community! If you want to see yourself here, submit
a pull request!
The Bevy Organization#
The Bevy Organization is the group of people responsible for stewarding the Bevy project. It handles things like choosing project direction, merging pull requests, managing bugs / issues / feature requests, running the Bevy website, controlling access to secrets, defining and enforcing best practices, etc.
Anyone with a history of contributing to Bevy can join the Bevy Organization. Reach out to the Project Lead if you would like to join!
Roles#
Project Leads
have the final call on all design and code changes within Bevy. They
are responsible for representing the project publicly and they choose how the project is organized.
Maintainers
have merge rights in Bevy repos. They assess the scope of pull
requests and whether they fit into the Bevy project's vision. They also serve as representatives of the Bevy
project.
SMEs
(Subject Matter Experts) have proven themselves to be experts in a
given development area. They help guide Bevy's direction in their area and they are great people to reach out
to if you have questions about a given area.
Other members, without a special role, are part of the GitHub
organization. They have the power to manage GitHub issues and pull requests.
Members#
Carter Anderson
![Carter Anderson's profile picture](https://github.com/cart.png)
Project Lead
Maintainer
Full-time lead developer, project manager, and original creator of Bevy. Focused on building out core engine systems, guiding project direction, and managing the community.
Alice Cecile
![Alice Cecile's profile picture](https://github.com/alice-i-cecile.png)
Maintainer
SME-Docs
SME-ECS
SME-Input
Technical project manager, mad scientist, and documentation lead. Loves tinkering with ECS features.
James Liu
![James Liu's profile picture](https://github.com/james7132.png)
Maintainer
SME-Animation
SME-ECS
Performance by default. A slow engine is an unused engine. Focused on animation, networking, and general engine performance and UX.
François Mockers
![François Mockers's profile picture](https://github.com/mockersf.png)
Maintainer
SME-Animation
SME-Input
SME-Mobile
Helping everything run smoothly, and having fun with Bevy!
Gino Valente
![Gino Valente's profile picture](https://github.com/MrGVSV.png)
SME-Reflection
React Native developer during the day, Bevy contributor at night. Focused mainly on Bevy's reflection system.
harudagondi
Kurt Kühnert
![Kurt Kühnert's profile picture](https://github.com/kurtkuehnert.png)
German master's student specializing in computer graphics. Author of bevy_terrain. Focused on improving the ergonomics and documentation of Bevy's renderer.
Jan Hohenheim
![Jan Hohenheim's profile picture](https://github.com/janhohenheim.png)
Responsible for the Rust GameDev newsletter. Creator of a few Bevy tools like the Foxtrot template and Yarn Spinner for Rust. Writes unpublished games.
Ida "Iyes"
![Ida "Iyes"'s profile picture](https://github.com/inodentry.png)
Likes to teach and explain things. Talks a lot (sometimes with her cat). Makes games, sometimes music and other creative things. Community is Love. Ice is Win. 👀
Nile
![Nile's profile picture](https://github.com/TheRawMeatball.png)
Formerly active member of the community, and still the uncontested owner of the highest message count on the bevy discord. I will one day return to the forefront of mad science! 🧪
Nicola Papale
![Nicola Papale's profile picture](https://github.com/nicopap.png)
Making games at devildahu. Author of bevy-ui-navigation, cuicui and many other bevy-related crates. Incidentally contributes to bevy. Touches reflection, rendering, ui and ecs.
Aceeri
![Aceeri's profile picture](https://github.com/aceeri.png)
Nathan Stocks
![Nathan Stocks's profile picture](https://github.com/CleanCut.png)
Indie Game Dev, Rust Instructor, Rusty Engine creator. Senior Software Engineer at GitHub. Family, Food, Rust, Python, Open Source, Maple Trees.
Thierry Berger
![Thierry Berger's profile picture](https://github.com/vrixyz.png)
Helping one project after the other, fixing papercuts along the way. Tell me about yours!
Joona Aalto
![Joona Aalto's profile picture](https://github.com/Jondolf.png)
Maintainer of the Avian physics engine for Bevy. Working on shiny simulations and math, breathing life into creations.
Community Members#
People in the Bevy community who are not part of the organization.
Anyone can add themselves here! Submit a pull request!
Kat Marchán
![Kat Marchán's profile picture](https://github.com/zkat.png)
Maintainer for Big Brain, a Utility AI library for Bevy, as well as KDL, an alternative document format.
Schell Carl Scivally
![Schell Carl Scivally's profile picture](https://github.com/schell.png)
Crispy
![Crispy's profile picture](https://github.com/0crispy.png)
Phaestus Fox or Phox for short
![Phaestus Fox or Phox for short's profile picture](https://github.com/PhaestusFox.png)
I am a small youtuber, attempted game dev and avid doc reader. I'm happy to help wherever and whenever I can.
Paul Hansen
![Paul Hansen's profile picture](https://github.com/paul-hansen.png)
Slayer of Windows bugs. Currently working on an unannounced 2d space RPG using Bevy in my free time. Happy to help where I can.
Jos Feenstra
![Jos Feenstra's profile picture](https://github.com/josfeenstra.png)
Developer of 3D things. Author of `hedron`: procedural modelling for bevy. Feel free to reach out!