The Bevy community! If you want to see yourself here, submit a pull request!

The Bevy Organization#

The Bevy Organization is the group of people responsible for stewarding the Bevy project. It handles things like choosing project direction, merging pull requests, managing bugs / issues / feature requests, running the Bevy website, controlling access to secrets, defining and enforcing best practices, etc.

Anyone with a history of contributing to Bevy can join the Bevy Organization. Reach out to the Project Lead if you would like to join!

Roles#

Project Leads
have the final call on all design and code changes within Bevy. They are responsible for representing the project publicly and they choose how the project is organized.
Maintainers
have merge rights in Bevy repos. They assess the scope of pull requests and whether they fit into the Bevy project's vision. They also serve as representatives of the Bevy project.
SMEs
(Subject Matter Experts) have proven themselves to be experts in a given development area. They help guide Bevy's direction in their area and they are great people to reach out to if you have questions about a given area.
Other members, without a special role, are part of the GitHub organization. They have the power to manage GitHub issues and pull requests.

Members#

Carter Anderson
Project Lead
Maintainer
Full-time lead developer, project manager, and original creator of Bevy. Focused on building out core engine systems, guiding project direction, and managing the community.
François Mockers
Maintainer
SME-Animation
Helping everything run smoothly, and having fun with Bevy!
Alice Cecile
Maintainer
Technical project manager, mad scientist, and documentation lead. Loves tinkering with ECS features.
Rob Swain
Maintainer
SME-Rendering
Wielder of light. Turning data into shiny. I love to discuss ideas and help people figure out how to do stuff, or to find other people who can help - please ask me questions! ❤️
James Liu
Maintainer
SME-ECS
SME-Animation
Performance by default. A slow engine is an unused engine. Focused on animation, networking, and general engine performance and UX.
Gino Valente
SME-Reflection
React Native developer during the day, Bevy contributor at night. Focused mainly on Bevy's reflection system.
Joy
SME-ECS
I keep getting tricked into working on the ECS, but I'm also invested in improving the plugin system, input handling, and general UX.
Ida "Iyes"
Likes to teach and explain things. Talks a lot (sometimes with her cat). Makes games, sometimes music and other creative things. Community is Love. Ice is Win. 👀
Thierry Berger
Helping one project after the other, fixing papercuts along the way. Tell me about yours!
VitalyR, Vitaly Ankh
Programmer and mathematics learner. Interested in programming language theory, algebraic topology, computer graphics and computer architeture.
Nile
Formerly active member of the community, and still the uncontested owner of the highest message count on the bevy discord. I will one day return to the forefront of mad science! 🧪
Mike Hsu
Lapsed physics major finding refuge in the programming world for going on 20 years. Mostly been focused on messing with the scheduler and task pool for my work on bevy.
icesentry
Bevy contributor with a focus on rendering, I use bevy almost every day for work and for fun.
Nathan Stocks
Indie Game Dev, Rust Instructor, Rusty Engine creator. Senior Software Engineer at GitHub. Family, Food, Rust, Python, Open Source, Maple Trees.
Rob Parrett
Mobile game dev in a former life, playing with Rust in his spare time.
Niklas Eicker
Nicola Papale
Making games at devildahu. Author of bevy-ui-navigation, cuicui and many other bevy-related crates. Incidentally contributes to bevy. Touches reflection, rendering, ui and ecs.
Kurt Kühnert
German master's student specializing in computer graphics. Author of bevy_terrain. Focused on improving the ergonomics and documentation of Bevy's renderer.
Aevyrie Roessler
Formerly a Mechanical Engineer, now building CAD software in Bevy. I maintain a number of 3rd-party Bevy crates. Feel free to reach out and say hello!
Joseph Giordano
Undergrad computer science student, open source enthusiast, and hobbyist game developer. Author of the crate 'bevy-trait-query'.
JMS
I � pretty lighting. Meant to do UI stuff. Somehow ended up working on 3D rendering. Will get back to that, eventually(?).
Jakob Hellermann
Currently switching between editor tooling, graphics and scripting. Otherwise interested in music, nature, and figuring stuff out.

Community Members#

People in the Bevy community who are not part of the organization.

Anyone can add themselves here! Submit a pull request!

Vladyslav Potapenko
Schell Carl Scivally
Author of apecs, mogwai and various game and gui libraries. Bevy contributor.
Phaestus Fox or Phox for short
I am a small youtuber, attempted game dev and avid doc reader. I'm happy to help wherever and whenever I can.
Pascal Hertleif
Rust developer interested in type systems, neat APIs, and thus obvious follower of the bevy project
William Pederzoli
Software engineer with a passion for games (and game engines)
Jos Feenstra
Developer of 3D things. Author of `hedron`: procedural modelling for bevy. Feel free to reach out!
cryscan
Developer of bevy-hikari and bounce-up. Interested in rendering, animation and robotics.
Kat Marchán
Maintainer for Big Brain, a Utility AI library for Bevy, as well as KDL, an alternative document format.
Lixou
German developer kiddo. Sometimes streaming game development with rust and bevy
Paul Hansen
Slayer of Windows bugs. Currently working on an unannounced 2d space RPG using Bevy in my free time. Happy to help where I can.
Piotr Kosek
An IT passionate and veteran, legends says his very first video game was conceived in former millennium (it was a PowerPoint game book in 1999 actually)