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WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.

//! A shader that uses dynamic data like the time since startup.
//! The time data is in the globals binding which is part of the `mesh_view_bindings` shader import.

use bevy::{
    render::render_resource::{AsBindGroup, ShaderRef},

fn main() {
        .add_plugins((DefaultPlugins, MaterialPlugin::<CustomMaterial>::default()))
        .add_systems(Startup, setup)

fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<CustomMaterial>>,
) {
    // cube
    commands.spawn(MaterialMeshBundle {
        mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
        transform: Transform::from_xyz(0.0, 0.5, 0.0),
        material: materials.add(CustomMaterial {}),

    // camera
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),

#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
struct CustomMaterial {}

impl Material for CustomMaterial {
    fn fragment_shader() -> ShaderRef {