This example is running in WebGL2 and should work in most browsers. You can check the WebGPU examples here.
//! This example illustrates how to how to flip and tile images with 9-slicing in the UI.
use bevy::{
image::{ImageLoaderSettings, ImageSampler},
prelude::*,
ui::widget::NodeImageMode,
winit::WinitSettings,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(UiScale(2.))
// Only run the app when there is user input. This will significantly reduce CPU/GPU use for UI-only apps.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let image = asset_server.load_with_settings(
"textures/fantasy_ui_borders/numbered_slices.png",
|settings: &mut ImageLoaderSettings| {
// Need to use nearest filtering to avoid bleeding between the slices with tiling
settings.sampler = ImageSampler::nearest();
},
);
let slicer = TextureSlicer {
// `numbered_slices.png` is 48 pixels square. `BorderRect::square(16.)` insets the slicing line from each edge by 16 pixels, resulting in nine slices that are each 16 pixels square.
border: BorderRect::square(16.),
// With `SliceScaleMode::Tile` the side and center slices are tiled to fill the side and center sections of the target.
// And with a `stretch_value` of `1.` the tiles will have the same size as the corresponding slices in the source image.
center_scale_mode: SliceScaleMode::Tile { stretch_value: 1. },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 1. },
..default()
};
// ui camera
commands.spawn(Camera2d);
commands
.spawn(Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_content: AlignContent::Center,
flex_wrap: FlexWrap::Wrap,
column_gap: Val::Px(10.),
row_gap: Val::Px(10.),
..default()
})
.with_children(|parent| {
for [columns, rows] in [[3., 3.], [4., 4.], [5., 4.], [4., 5.], [5., 5.]] {
for (flip_x, flip_y) in [(false, false), (false, true), (true, false), (true, true)]
{
parent.spawn((
ImageNode {
image: image.clone(),
flip_x,
flip_y,
image_mode: NodeImageMode::Sliced(slicer.clone()),
..default()
},
Node {
width: Val::Px(16. * columns),
height: Val::Px(16. * rows),
..default()
},
));
}
}
});
}